![]() If you enjoy Press Turn this is easily one of the best iterations on it. The encounter design in Royal is much better than vanilla 5. I think my biggest issue with it is that similar to the dungeon puzzle design the game just does not trust you to figure things out on your own and will hammer every little clue into you for hours and hours even though it's highly likely you'll have figured out what's going in pretty early in the game.Ĭombat rocks. ![]() If you prefer a designed dungeon to a randomly generated crawler, you'll like what 5 has to offer in this department. Some of the mechanics and puzzles also just kind of suck, but hey. ![]() As a downside, the game fully does not trust you to solve puzzles or notice things in the world alone, so be prepared for a long cutscene panning over every important object + your party's commentary every time you enter a new room. On the plus side, that means they look incredible, and they have lots of varied mechanics and puzzles. They're not long dungeon crawls anymore, they're fully laid out dungeons. I don't mean that as an insult to 5's style of dungeons, they're just not really the same thing. Persona 5 has bespoke animations for so many little interactions (honestly maybe to the point of excess) and stuff you mentioned like the menus just being extremely polished and stylish.Īs far as gameplay goes, the dungeons are. You're gonna notice a lot more little details.
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